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Android-N-Developer-Preview-2-Includes-New-Vulkan-3D-Rendering-API

Android N Developer Preview 2 Includes New Vulkan 3D Rendering API


Tuesday, April 26, 2016 by

Among the top new features of the recently released Android N Developer Preview 2 is Vulkan, a new 3D rendering API which Google helped to create as a member of the Khronos Group.  Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile ...


Valve-Releases-New-Steam-Products-and-Technologies-at-GDC-2015

Valve Releases New Steam Products and Technologies at GDC 2015


Saturday, March 7, 2015 by

Valve has announced a number of product and technologies at GDC including Steam Link, which provides the ability to stream all Steam content from any PC or Steam Machine on the same home network. Supporting 1080p at 60Hz with low latency, Steam Link will be available this November for $49.99, and available with a Steam Controller for an additional $49.99 in the US. ...


Khronos-Group-Introduces-New-Vulkan-Hardware-Driver-API-and-SPIR-V-Intermediate-Language-Shared-by-Vulkan-and-OpenCL-2.1

Khronos Group Introduces New Vulkan Hardware Driver API and SPIR V Intermediate Language Shared by Vulkan and OpenCL 2.1


Wednesday, March 4, 2015 by

The Khronos Group, an open consortium of hardware and software companies, has released the technical previews of the new Vulkan open standard API for high-efficiency access to graphics and compute on modern GPUs that are used in a wide variety of devices.The new introduction is a ground-up design, previously referred to as the Next Generation OpenGL Initiative, that pro...


Khronos-Releases-OpenGL-ES-3.1-Specification

Khronos Releases OpenGL ES 3.1 Specification


Monday, March 17, 2014 by

The Khronos Group has announced the release of the OpenGL ES 3.1 specification, bringing new functionality to its royalty-free 3D graphics API that is used on nearly all of the world’s mobile devices. OpenGL ES 3.1 provides access to state-of-the-art graphics processing unit (GPU) functionality with portability across mobile and embedded operating systems and ...


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