Adobe will be stopping updates for Flash by 2021
Friday, July 28, 2017 by Richard Harris
Adobe has announced its plans to stop updating and distributing Flash Player at the end of 2020. As open web standards like WebGL and HTML5 rapidly advanced to offer many of the web game development capabilities provided by Flash, it became clear that Flash's lifespan was limited.As a result, Facebook has partnered with game developers to support their HTML5 efforts, he...
Visual Studio Now Supports Game Development for Unity 5, Epic Unreal 4 and Cocos2d
Friday, April 24, 2015 by Richard Harris
Microsoft is moving to expand its impact in the game development industry with the announcement that Visual Studio support for Unity, Epic Unreal, and Chukong Technologies’ Cocos2d.Game developers will now be able to utilize the Visual Studio IDE to develop games with these platforms as each of the gaming engines' installers will now offer the ability to co-install Visu...
Saturday, April 11, 2015 by Stuart Parkerson
Cocos2d x Game Development Platform Upgrades 3D Capability
Wednesday, February 4, 2015 by Richard Harris
Chukong Technologies has released the latest version (3.4) of its Cocos2d-x video game development platform which helps developers build 2.5D and 3D casual and mid-core mobile games.. Version 3.4 includes upgraded features and tools supporting 3D game development and faster memory management and optimization for Samsung devices.Cocos2d-x is an open source game framework...
Fortumo Now Offers Subscription Payments Through Carrier Billing for Windows Phone and Windows 8
Wednesday, December 31, 2014 by Richard Harris
Mobile payments company Fortumo has announced that it has launched subscription payments using carrier billing for Windows Phone and Windows 8. Developers building apps for these Microsoft platforms can now increase their subscription payment coverage by enabling carrier billing for users without credit cards in 83 markets.Fortumo is currently rolling out subscriptions ...
Chukong Technologies Cocos2d x Mobile Game Engine to Include Full Facebook Integration
Wednesday, November 5, 2014 by Stuart Parkerson
Chukong Technologies, in collaboration with Facebook, has announced that it has updated the Cocos2d-x and Cocos2d-JS game engine to include full Facebook platform integration.The announcement follows in the footsteps of the Facebook SDK for Unity, which was released over a year ago. Now there are over 5,000 games using the Facebook SDK for Unity across Facebook and mobi...
Tizen: The OS of Things has Arrived in a Ripe Market
Thursday, June 5, 2014 by Brian Warner
There’s been a lot of talk recently about Tizen, a new open source mobile operating system developed primarily by Samsung and Intel, and hosted as a Collaborative Project at The Linux Foundation. So what is it, and why is it important? Fundamentally, Tizen is about convergence, and developing a single platform that can be used for all manner of devices. But to rea...
Interview with Alexander Vashchenko, President of Production at Game Insight
Tuesday, April 29, 2014 by Richard Harris
Alexander Vashchenko is President of Production at Game Insight which has offices in Moscow and San Francisco and consists of 15 development studios spread out across Eastern Europe. While working in the game industry, Alexander has launched a number of financially successful products, such Legend: Legacy of the Dragons and Juggernaut, which garnered mill...
Tizen App Challenge Winners Announced
Monday, March 17, 2014 by Richard Harris
Tizen has announced the winners of the Tizen App Challenge, a contest that awarded over $4M in prizes to app developers. 54 prizes were awarded to top ranked Tizen apps across 9 categories. In addition, the top rated HTML5 apps received $50,000 each.Roughly half of the submissions were HTML5 and the other half were native. In a survey of contestants, a third o...
Interview: Jack van der Post of iD Gamedesign
Monday, January 13, 2014 by Richard Harris
We recently sat down with Jack van der Post of iD Gamedesign
to talk about his app company and latest app “WordnRoll”
ADM: How long have you been developing apps?
Jack: I started early 2012.
ADM: Do you program the apps or do you hire development
Jack: I do code and design pretty much everything myself...
Lanica Releases Animo Sprites, A Complete Sprite Editing Tool Suite For App Developers
Friday, August 9, 2013 by Stuart Parkerson
Lanica has released Animo Sprites as part of its Animo tools suite for mobile app developers and designers. The Sprites animation editor offers a complete sprite-building and editing environment for in-game elements. Included in the release is a new physics editor, a deep-dive sprite sheet manager, and a skeletal animation studio.
The customized settings...
Creating a New Cocos2d x Project for Windows Phone 8
Monday, March 18, 2013 by Richard Harris
For all you Cocos2D fans out there wanting to start creating Windows apps, Nokia has just released some tutorials you'll want to have a look at. The zipped up tutorials can be opened right up into Visual Studio but you will need the Cocos2d-x Windows Phone 8 variant from their website first.The tutorials are largely framework based and give...
Marmalade Quick LUA App Programming
Monday, March 4, 2013 by Richard Harris
Do you like programming apps in LUA? Marmalade Quick might just be a new option for you then. It is a fast, flexible and open RAD programming environment for the creation of 2D games and apps using LUA as the primary language to write in.It’s based upon Open Source components including Cocos2d-x and Box2D, and the entire engine is made available in source code (rar...
What is an App Developer
Monday, January 7, 2013 by Richard Harris
While the mobile industry continues to grow, it's becoming increasingly obvious that some definitions of who is, and what is, have been lost. Being a mobile app developer myself I thought I would stand back and look at the shadow I cast so as to define exactly what it is I am. There is no way I could completely cover every aspect of my job or mobile app programming in g...