1. https://appdevelopermagazine.com/game-development
  2. https://appdevelopermagazine.com/independent-games-sales-with-mike-rose-of-tinybuild-games-at-gdc-2015/
3/3/2015 12:33:43 AM
Independent Games Sales with Mike Rose of tinyBuild Games at GDC 2015
Mike Rose,tinyBuild Games,GDC 2015,Turning Tide,Sales Figures,PlaystationXbox,PC,Mobile,Nintendo
/tinyBuild-Game-Sales-at-GDC-App-Developer-Magazine_kh9nhbkr.jpg
App Developer Magazine

Game Development

Independent Games Sales with Mike Rose of tinyBuild Games at GDC 2015


Tuesday, March 3, 2015

Richard Harris Richard Harris


I sat in the session with Mike Rose of Tinybuild at GDC which was all about game sales for developers and which platforms are more ideal for launching a game to. It was a packed house as many anxious developers were interested in hearing the comparative numbers across all of the platforms.

Mike pointed out first that developing a good game is only half of the battle -knowing how to sell it and where to sell it comes next, and deciding on which platform plays a big role in your success. 

Up come the screens we’ve all been waiting for - how can a developer fare in the various markets?

Nintendo Sales Figures
Wii U has 9.2 million units sold worldwide.
Only 80 indie games in the Wii U network to date.
The 3Ds only has 15 games developed by indies. 
The top price for a title on the Wii U eShop is around $15. 
This network might be worth looking at from a developer perspective.
Wii U eshop Sales
  • Low-end: 300 to 1,000 sales with poor ratings, no marketing and Wii U only
  • Mid-end: 1000 - 10,000 sales with multi-platform and a marketing presence
  • High-end: 10,000 - 60,000 sales with massive success on other platforms

3DS eshop Sales
  • Low-end: 1,000 to 5,000 sales with poor ratings, no marketing
  • Mid-end: 5,000 - 50,000 sales with multi-platform and decent exposure
  • High-end: 10,000 - 60,000 sales with big exposure from Nintendo and multi-platform

PC Sales Figures
Steam reports over 125 million active accounts
4,500 games total
1850 games arrived on Steam in 2014, 2500 are predicted in 2015
Most sales come from the Steam network in the PC realm
There is a possibly of massive sales but it’s going to take some work.
  • Low-end: 1000 to 10,000 sales with poor ratings, no marketing, and generally unknown
  • Mid-end: 10,000 - 100,000 sales with some press, YouTuber exposure, well reviewed 
  • High-end: 100,000 to 3 million sales with popular genres, big with YouTubers, critically acclaimed

Mobile Sales Figures
800 million iOS devices in the world
1.4 million iOS apps
1.2 million Google Play apps
Android is growing but iOS still dominates sales
Risky but yields big successes
  • Low-end 0 to 2,000 sales. No exposure at all, no dialog 
  • Mid-end: 2,000 - 30,000 sales. Apple / Google feature, decent exposure
  • High-end:30,000 to 2.5 million sales. Big push from Apple, multiple features, tons of exposure

Xbox and Playstation Sales Figures
Not a lot of time was spent here overall mainly due to the lack of any indie developed games. But it is worth mentioning that Microsoft’s program to help developers get their games onto the Xbox would be worth exploring - however Playstation looks to be ahead of Microsoft in this area already.
Playstation Sales
  • Low-end: 1,000 to 10,000 sales with poor ratings, no marketing
  • Mid-end: 10,000 - 30,000 sales with mention in PS blog and decent exposure
  • High-end: 10,000 - 60,000 sales with big PS push, big exposure, multiple price drops
Xbox One Sales
  • Low-end: 1,000 to 5,000 sales with poor ratings, no marketing
  • Mid-end: 5,000 - 20,000 sales with prominent featuring on dashboard and decent exposure
  • High-end: 10,000 - 60,000 sales with big exposure from Microsoft, high rated, and lots of exposure 

So in summary, Mike says when publishing your game consider PC and mobile first, Nintendo Wii U and 3DS second, then Xbox and Playstation last (at least for now).



Independent Games Sales with Mike Rose of tinyBuild Games at GDC 2015




Read more: http://tinybuild.com




Subscribe to App Developer Magazine

Become a subscriber of App Developer Magazine for just $5.99 a month and take advantage of all these perks.

MEMBERS GET ACCESS TO

  • - Exclusive content from leaders in the industry
  • - Q&A articles from industry leaders
  • - Tips and tricks from the most successful developers weekly
  • - Monthly issues, including all 90+ back-issues since 2012
  • - Event discounts and early-bird signups
  • - Gain insight from top achievers in the app store
  • - Learn what tools to use, what SDK's to use, and more

    Subscribe here



Stay Updated

Sign up for our newsletter for the headlines delivered to you

SuccessFull SignUp

Featured Stories


Spotlite Expands Into AI Era With New IP Protection Tool
Spotlite Expands Into AI Era With New IP Protection Tool Wednesday, June 3, 2026


Spotify and UMG strike landmark AI music licensing deal
Spotify and UMG strike landmark AI music licensing deal Thursday, May 28, 2026


Anthropic investigation opened after Mythos accessed by Discord group
Anthropic investigation opened after Mythos accessed by Discord group Wednesday, May 27, 2026




AI layoffS: What is really behind it all
AI layoffS: What is really behind it all Tuesday, May 26, 2026


The identity system is failing under AI
The identity system is failing under AI Monday, May 25, 2026


The Real World Launches Expert-Verified AI Certification Framework
The Real World Launches Expert-Verified AI Certification Framework Friday, May 22, 2026


Multiple language options when developing apps with Evoke
Multiple language options when developing apps with Evoke Thursday, May 21, 2026


When Social Listening Becomes Social Surveillance
When Social Listening Becomes Social Surveillance Wednesday, May 20, 2026


Medical debt relief custom-built platform moopFi launches
Medical debt relief custom-built platform moopFi launches Tuesday, May 19, 2026


Quant Pros Say AI Is Widening the Skills Gap
Quant Pros Say AI Is Widening the Skills Gap Monday, May 18, 2026


Get More App News



/sites/themes/prod/assets/js/less.js"> ' %>