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Javascript based mobile app framework Native gets bumped to 4.0
Thursday, June 21, 2018 by Richard Harris
The open-source Javascript based framework for delivering cross-platform native iOS and Android apps - NativeScript 4.0 from Progress has been announced. With a new development workflow, support for advanced navigation scenarios and deeper integration with Vue.js, NativeScript 4.0 aims to let developers create cross-platform mobile apps faster.
Wi...
Storm8 CEO Perry Tam's Insights into Holiday and Seasonal Game Updates
Friday, February 12, 2016 by Richard Harris
With the December holiday season barely behind us, and upcoming holiday’s such as Valentine's Day approaching full steam, we reached out to Perry Tam, Storm8 CEO and Co-Founder, to find out what his company’s approach was on preparing their games for holiday and seasonal dates.ADM: How do you decide which games to update and for which holiday seasons? Tam: The key...
Microsoft Provides Sample Features and APIs for Universal Windows Apps
Wednesday, September 30, 2015 by Stuart Parkerson
To help developers learn app development for the Universal Windows Platform (UWP), Microsoft has made available a growing samples collection on GitHub. These samples can be used to learn about specific UWP features and APIs and as a source of working code that can be copied and pasted into projects.The samples include API and feature demos as well as some small but comp...
Google Releases New Report on App UX
Monday, May 4, 2015 by Richard Harris
Google has published a new App UX report looking at how publishers can get the most from their apps, promote best practice across mobile and provide a superior experience to users. It outlines key principles that marketers, designers and developers need to consider throughout the entire app customer journey, from building apps, to improving user experience, optimizing c...
Should I try to design and illustrate my app myself
Thursday, January 24, 2013 by Richard Harris
As app developers we all suffer from "multi-hat syndrome". We wear the designer hat, the developer hat, the troubleshooting hat, and on and on.. With all things being equal it's no doubt that overall, design and illustration takes the bulk of time when developing apps.
Even if you are just developing utility apps that aren't graphically intense like games, it c...