solving game development bottlenecks with cloud computing
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Solving game development bottlenecks with cloud computing
Friday, May 13, 2022 by Richard Harris
For years, baking lightmaps have been a necessary but time-consuming part of game development. Pre-calculating lighting information improves performance in-game, but consumes on-premises computing resources, tying up artists' workstations or valuable network machines for minutes, if not hours, at a time. But now, thanks to the power of cloud computing, ...
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