Gaming is a full time job study shows
Monday, February 15, 2021 by Brittany Hainzinger
With approximately 32 million gamers in the UK and growing, experts at GamblingDeals.com wanted to uncover just how much time gamers spend playing and which areas of their life may be affected as a result.
GamblingDeals.com surveyed 7,933 gamers asking them to reveal their favoured gaming device, hours spent gaming, and hours spent sleeping.
PlayStation places fir...
Overwolf review: How successful gaming apps are being built
Tuesday, February 9, 2021 by Andre Liverod
I am an in-game creator. This may be a career title you haven’t heard before, but in-game creators and mod authors are a fast-growing community of passionate gamers who build products and services around video games like apps and mods.
In-game apps are basically extensions for games that provide tools that allow players to access rich data, stats, and analytics...
Tom Brady defies age using this app
Sunday, February 7, 2021 by Richard Harris
Tom Brady is making a record tenth Super Bowl appearance by upsetting the #1 seeded Green Bay Packers. This past summer when Brady signed with Tampa Bay, many questioned if the future hall of fame quarterback would see as much success in a new city with a new offensive system, coaches, and teammates. If he hasn't already, Brady will have a chance to put those questi...
Game developing from home in 2021
Tuesday, January 26, 2021 by Brittany Hainzinger
More Games Being Made at Home: With the growing ability to work remotely through the cloud, game developers around the world are looking at a scenario where they don’t have to be in the studio to make AAA games. This trend will fundamentally shift how studios approach hiring and developing talent, and how they help improve things like employee work/life balance.
GameRefinery makes its iOS download and revenue data available free
Thursday, December 24, 2020 by Brittany Hainzinger
The data elves at mobile game insight and analytics specialist GameRefinery are bringing some much-needed Christmas cheer to all mobile game developers by making its download and revenue data for 100k iOS games available for free. Following its acquisition of market insight provider Reflection in early 2020, GameRefinery has been gradually integrating the data into its ...
NextNav releases a Unity plug-in for Pinnacle
Thursday, December 10, 2020 by Brittany Hainzinger
NextNav announced the release of a Unity plug-in for its vertical positioning service, Pinnacle, which delivers precise altitude data to unlock 3D experiences for geolocation applications. NextNav’s Unity plug-in makes it easy for developers to integrate vertical location into any application built with the Unity engine, including games, training applications, ind...
Game development and Live Ops are evolving
Tuesday, December 8, 2020 by Richard Harris
We recently caught up with Carbonated and AWS Game Tech to discuss how Carbonated’s custom-built, live ops platform Carbyne enables game developers to bring fresh content to players in real-time, without engineering support or an office-based workforce.
While Carbonated is a relatively small gaming studio, they have the tools to become a major player among the ...
Plectica LLC launches VideoKit for developers
Wednesday, November 11, 2020 by Brittany Hainzinger
Plectica LLC introduced VideoKit, a developer tool that provides a fast and easy way to embed flexible video features into any software product or service, including custom apps built for virtual events, multiplayer games, remote work and other apps for collaboration and socializing.
Connecting and collaborating with others remotely - for work, school, or leisu...
Huawei helps global developers get access to Chinese market
Monday, November 9, 2020 by Brittany Hainzinger
Huawei underlined its commitment to helping global developers tap into the lucrative Chinese app market at the Huawei Developer Webinar – Grow in China, Win with AppGallery. At the Webinar, global developers had exclusive opportunity to learn a range of Huawei’s initiatives, from policy consulting, product localization to user acquisition and monetizati...
How to unlock mobiles hidden data trove without touching privacy
Wednesday, October 28, 2020 by Todd Wooten
If it feels like the privacy conversation has swallowed advertising, you’re not alone. Gartner predicts global compliance spending will reach $8 billion by 2022—a figure that doesn’t include dramatic operational changes for advertisers, especially around data usage and media buying. But all the talk about personally identifiable information (PII) misse...
Mobile game monetization models might be evolving
Thursday, October 1, 2020 by Brittany Hainzinger
GameRefinery’s database counts with more than 10,000+ analyses of top-performing mobile games. The company has recently acquired UK’s Reflection.io, providing them the capability to offer additional revenue and download data for iOS and Android games spanning 35 markets, in addition to its feature-level insights.
With a library of the latest mobile game d...
AudioMob runs competition for aspiring games developers and students
Friday, September 18, 2020 by Brittany Hainzinger
AudioMob ,and pioneers of the audio advertising format in mobile games, announced one of the most exciting game jams of the year! It has been designed for Indie developers and students looking to break into the industry and the prizes are some of the best a game jam could offer.
AudioMob’s ‘Resonate’ competition is aligned tightly w...
How Apple policy changes may impact game applications
Monday, September 14, 2020 by Brittany Hainzinger
Data presented by SafeBettingSites indicates the games category holds the highest share of application on the Apple App Store at 21.86%. As of August 2020, the App Store had a total of 4,382,718 applications.
Apple policy changes might impact game applications
The total 958,269 game applications are almost double when compared to the second-placed business categor...
Photogrammetry set-up in a bid to deliver detailed replicas of people
Thursday, September 10, 2020 by Brittany Hainzinger
Overly has launched a portable photogrammetry set-up in a bid to deliver detailed new age replicas of people, animals, clothing, and 3D objects for heritage conservation, archaeology, museums, educators, artists, marketers and game devs.
Headquartered in Latvia, Overly's team is equipped to deliver photogrammetry services across Europe. Its portable 3D capture ri...
GDC 2021 event lineup
Tuesday, September 1, 2020 by Freeman Lightner
Informa Tech, the organizers of the Game Developers Conference (GDC), have revealed a new structure for virtual and physical GDC events for the rest of 2020 and 2021, which are continuing to evolve due to changes caused by the COVID-19 pandemic.
With the inability to meet in person for the near future, organizers are expanding multiple aspects of its program. GDC 202...
Escape the app launches live-gaming experience
Wednesday, July 22, 2020 by Brittany Hainzinger
A virtual reality-powered live video experience which allows gamers to participate in real escape rooms from anywhere in the world, will go live with its Kickstarter campaign to help the experience industry weather COVID-19 shutdowns.
Escape the App is an innovative mobile app which enhances the experience of playing real life escape rooms and virtual escape gam...
AudioMob launches beta program to better monetize games
Thursday, July 16, 2020 by Brittany Hainzinger
AudioMob has launched its open beta, following a deeply successful closed beta that attracted participation from both high-profile studios and global advertising brands.
Rewarded Audio, as an ad format, is a natural successor to rewarded video. It only differs from rewarded video by running the ads in the background of a game, while the player continues to play on, u...
WWDC announcements will change the Apple ecosystem for developers
Monday, July 13, 2020 by Angela Yu
While WWDC is always a lively time for updates for developers, there’s rarely much to be excited about. This year, that changed.
Showcasing bold moves to create a unified experience across devices, Apple focused on removing some of the biggest hurdles around app consumption and pain points around functionality and performance.
The biggest show of this unifie...
Mobile app development post COVID-19
Thursday, July 2, 2020 by Alin Turcu
In a very short period of time, the world went from being mobile to being stationary. The majority of individuals, with the exception of front-line workers, have been sheltering at home.
Given the economic hardship facing a slew of industries, and uncertainty the continued uncertainty brought on by COVID-19, it seems reasonable to assume that the mobile app developme...
Atari partners with Robot Cache
Wednesday, June 24, 2020 by Brittany Hainzinger
Atari® announced a partnership with revolutionary PC video game distribution platform Robot Cache to integrate the Atari Token into the Robot Cache digital storefront where customers can buy or resell digital games. Through this partnership, customers reselling and buying digital PC titles through Robot Cache will be able to utilize Atari's blockchain-based cryp...
AppsFlyer released its first retargeting report
Friday, June 12, 2020 by Brittany Hainzinger
AppsFlyer released its first retargeting report; The State of App Retargeting 2020 Edition. As app stores become increasingly crowded, and app marketers find it more difficult to gain the attention of users and drive conversions, retargeting has proven to be a reliable engagement tactic, growing even faster than user acquisition. Globally, 30% of apps now run retargetin...
Epic Games partners with Fortumo to launch carrier billing
Tuesday, June 9, 2020 by Brittany Hainzinger
The video game and software developer and publisher Epic Games and the mobile technology company Fortumo are announcing the launch of a carrier billing partnership. Epic Games has integrated Fortumo’s carrier billing platform to collect payments for Fortnite Battle Passes, game purchases in the Epic Games Store and other Epic Games content.
The first country wh...
The true potential of blockchain as seen from Ethan Beard
Wednesday, May 13, 2020 by Richard Harris
Ripple offers the most advanced blockchain technology for global payments that reaches a trusted, growing network of 300+ financial institutions across 40+ countries and
six continents. Ripple’s open-source developer platform for money, Xpring, allows both crypto and non-crypto developers to integrate payments into any mobile application—with a wallet, new ...
How gamifying security improves cooperation with developers
Monday, May 11, 2020 by Ante Gulam
Scaling security across development challenges the most seasoned professionals. Regardless of company size or industry, risks can no longer be comfortably managed across an organization as a centralized function. Security leaders need people in other departments to understand risks and help their teams remediate and reduce them for security to be successful. Last month,...
Developer survey report from HackerEarth
Monday, May 4, 2020 by Brittany Hainzinger
HackerEarth released its first-ever developer survey report titled “Behind the Code: HackerEarth Developer Survey 2020.” The report gives employers and recruiters a look into the minds and motivations of today’s most hard-to-recruit and highly coveted talent and provides developers with insights on upskilling and career development.
The survey resul...
How developers feel during COVID-19 crisis
Wednesday, April 22, 2020 by Brittany Hainzinger
As a developer-focused company, InfluxData is always interested in how the community is doing. During the first two weeks of April, InfluxData conducted an online survey to find out how developers are handling life and work during the COVID-19 pandemic. A total of 324 self-identified software developers/engineers from across the world responded (46% from North America, ...
Business solution built for Unity 3D
Tuesday, April 21, 2020 by Richard Harris
One of the greatest challenges faced by game-makers is balancing precious resources: it is the tension between creating what they and their players love, and the need to include complex business functionality. Launching today, Beamable is a new enterprise that enables game-makers to turn their products into scalable, sustainable businesses by incorporating best-of-class...
Google announced product updates
Tuesday, March 24, 2020 by Brittany Hainzinger
As an avid gamer, every year I look forward to spending time with developers at GDC to celebrate together and learn from their successes. We are all disappointed that this year's conference was postponed, but we applaud the organizers for taking steps to protect our global community.
Although we won’t be gathering in person this year, the Google team is hos...
Adjust hires Ville Mikkola as Head of CAAF
Monday, March 23, 2020 by Brittany Hainzinger
Adjust announced a new senior hire to spearhead its Coalition Against Ad Fraud (CAAF). Ville Mikkola joins as Head of CAAF, the industry-wide alliance founded by Adjust to tackle ad fraud.
Ad fraud stands as one of the biggest threats to marketing success, having claimed an estimated $42 billion of ad dollars in 2019. Founded by Adjust in 2017, CAAF is a coalit...
GDC 2020 virtual awards and talk schedule
Thursday, March 12, 2020 by Brittany Hainzinger
The organizers of the Game Developers Conference (GDC) announced plans to stream talks during the week GDC 2020 would have taken place, March 16-20.
Thanks to submissions from many of the original speakers who had talks accepted for GDC 2020, organizers will be streaming speaker-recorded versions of the talks they would have given in person, for free all week (from 9...
Brainly appoints new Chief Product Officer
Tuesday, January 28, 2020 by Brittany Hainzinger
Brainly recently appointed Rajesh Bysani as its new Chief Product Officer (CPO).
While Brainly has succeeded at establishing itself as one of the United States’ leading digital education resources, last school year the platform achieved a major landmark in its global growth: it now reaches 15 million monthly users in the U.S., which means that 20% or one-fifth ...
John Choi has joined as Vice President of User Acquisition (UA)
Friday, January 24, 2020 by Brittany Hainzinger
ConsumerAcquisition.com announced that John Choi has joined as Vice President of User Acquisition (UA). Choi joins the company with a wealth of experience in user acquisition from his most recent role as Head of UA at Zynga overseeing games like Words With Friends, CSR Racing, Zynga Poker, and his previous UA roles at Kabam, Glu Mobile and CAPCOM. Choi will b...
Global gaming industry in 2019
Thursday, January 9, 2020 by Christian Hargrave
Mobile is on track to dominate the estimated $152 billion global gaming industry in 2019, accounting for 45% of the market. To help app developers and advertisers take advantage of this meteoric growth, Adjust, the industry leader in mobile measurement, fraud prevention, and cybersecurity, has become the first mobile measurement partner in Unity Technologies’ Veri...
In game advertising extends beyond casual games
Tuesday, December 31, 2019 by Freeman Lightner
The fifth annual In-Game Advertising Study by deep-data analytics and player management company, deltaDNA, finds that 94% of Free-to-Play (F2P) games now feature some form of in-game advertising (up from 87% in 2018). While the number of developers making between 40-100% of their revenue from ads has increased by 21% year on year.
The study, which is based...
Mobile game players earning big money
Thursday, December 19, 2019 by Freeman Lightner
The highest-earning US mobile game player, Brian Dragatto, earned a whopping $290,000 from tournaments - five times what the average American gets in a year.
In second place is Randy Pfohl, earning $125,000 from mobile game tournaments.
The game of choice for the top American mobile game players is Turbo Racing League, with 6 out of the top 10 US players earning ...