InnoGames Creates 100 New Jobs and Relocates
|Richard Harris in Press Announcements Friday, February 28, 2014|
Online games developer moves to Hamburg City Centre
InnoGames just announced it would create 100 new job positions upon moving to its upcoming relocation. Tomorrow, the online game developer and publisher will move to a new headquarters closer to the centre of Hamburg. Following the move, InnoGames plans to use the additional office space for hiring 100 new colleagues. By the end of the year, it is planned that a total of 400 people will be developing and publishing games for the German Studio.
“Our new offices will not only offer modern workspaces on 6.600 square meters, but are also a great foundation for InnoGames’ further growth,” Michael Zillmer, Co-Founder and Chief Operating Officer (COO), explains. The new offices have a total capacity for up to 500 employees, which will also enjoy numerous conveniences: Among others, there will be a gym, a barista bar and a large playing area to enjoy. “It’s very challenging for us maintain our targeted growth and to hire enough new, highly qualified colleagues,” mentions Zillmer. “That’s why creating a positive working atmosphere and making our existing colleagues feel comfortable is crucial to us.”
The company also created something special on the second floor: The “InnoHub”, a business centre for start-ups, will offer affordable, furnished offices to young entrepreneurs. Additionally, they will gain access to a mentoring program, where they will be coached in legal, financial, marketing and HR issues.
Become a subscriber of App Developer Magazine for just $5.99 a month and take advantage of all these perks.
MEMBERS GET ACCESS TO
- - Exclusive content from leaders in the industry
- - Q&A articles from industry leaders
- - Tips and tricks from the most successful developers weekly
- - Monthly issues, including all 90+ back-issues since 2012
- - Event discounts and early-bird signups
- - Gain insight from top achievers in the app store
- - Learn what tools to use, what SDK's to use, and more