Android Studio update fixes over 200 reported bugs, here's what's new
|Richard Harris in Android Tuesday, January 15, 2019|
Android Studio updates to version 3.3 and aims to help developers stay productive in making great apps for Android. Since the last stable release, Android Studio 3.3 addresses over 200 user reported bugs.
Google has just announced the release of Android Studio 3.3, an update on Project Marble, which is the Android Studio team’s focus on improving fundamental user-facing features and product polish.
In a recent blog post, Jamal Eason says: "Android Studio 3.3 kicks off the broader quality focus area for the year, which we call Project Marble. Announced at the Android Developer Summit in November 2018, Project Marble is the Android Studio team's focus on making the fundamental features and flows of the Integrated Development Environment (IDE) rock-solid, along with refining and polishing the user-facing features that matter to you in your day-to-day app development workflows. In Project Marble, we are specifically looking at reducing the number of crashes, hangs, memory leaks, and user-impacting bugs. We are also investing in our measurement infrastructure to prevent these issues from occurring."
Android Studio 3.3 includes enhancements & feature updates in these areas:
- Navigation Editor (visual editor)
- IntelliJ 2018.2.2 Platform Update (Jetbrains)
- Kotlin 1.3.11 Update (bundles Kotlin 1.3.11)
- Clang-Tidy Support for C++
- New Project Wizard update
- Delete Unused IDE Directories
- IDE User Feedback
- Improved incremental Java compilation when using annotation processors (decreased build times)
- Lazy task configuration (uses Gradle's new task creation API)
- Single-variant project sync
- Android App Bundles now supports Instant Apps
- Multiple Emulator AVD instance Launch
- Android 9 Pie - Emulator System Images
- Emulator Snapshot Save Speed Improvement
- Profiler Performance Improvements
- Memory Profiler: Allocation Tracking Options
- Network Profiler: Formatted Text
- CPU Profiler: Frame Rendering Data