IncrediBuild Now Supports Microsoft Visual Studio 2015 and Windows 10

Game Development
Posted 8/13/2015 2:06:42 PM by RICHARD HARRIS, Executive Editor

IncrediBuild Now Supports Microsoft Visual Studio 2015 and Windows 10
IncrediBuild’s latest release of IncrediBuild 7 now supports Microsoft Visual Studio 2015 (including Visual Studio Community) and Windows 10.

IncrediBuild is a Visual Studio 2015 Sim-Ship partner and, in line with Visual Studio 2015’s increased focus on gaming, IncrediBuild 7 offers the opportunity to accelerate the latest version of Unreal Engine for both compilation and baking, providing significant time reduction to Unreal Engine processing.

IncrediBuild 7 includes the following new features:

- The latest release adds acceleration to native Visual Studio 2015 projects: C++, C#, Android development (introduced in Visual Studio 2015), and universal projects.

- Support for GTest, Google’s unit testing framework (also supports many other unit testing tools such as MSTest, VSTest, and test scripts).

- User interface improvements, making monitoring builds easier and more comprehensive.

- Further acceleration to Intel compiler support. The latest release brings increased build performance of Intel compiler-based solutions under Visual Studio 2010 and above by applying predictive execution to the Intel compiler.

- IncrediBuild 7 includes certification for Unreal Engine baking. In a recent benchmark, running a full rebuild of Unreal Engine locally (without IncrediBuild, on 8 cores) took 50 minutes. With IncrediBuild, the build time was reduced to 7.5 minutes – an 85% reduction.

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About the author: RICHARD HARRIS, Executive Editor

As the Publisher and Editor for App Developer Magazine, Richard has several industry recognitions and endorsements from tech companies such as Microsoft, Apple and Google for accomplishments in the mobile market. He was part of the early Google AFMA program, and also involved in the foundation of Google TV. He has been developing for mobile since 2003 and serves as CEO of Moonbeam Development, a mobile app company with 200 published titles in various markets throughout the world. Richard is also the founder of LunarAds, a mobile cross-promotion and self-serv mediation network for developers. He has been a featured presenter at trade-shows and conferences, and stays active with new projects relating to mobile development.

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