By 2020 you'll be watching sports with AR over 5G report says

Posted on Thursday, February 21, 2019 by RICHARD HARRIS, Executive Editor

Nearly two-thirds (63%) of the world’s largest network operators plan to use augmented reality (AR), virtual reality (VR) or a hybrid of these technologies, supported by 5G, to offer richer viewing experiences to fans, both at sports stadiums and watching at home. Promising speeds up to tens of times faster and lower latency than 4G, 5G opens up the possibilities for new types of entertainment and in-stadium experiences. Audiences could, for example, watch instant replays and 360-degree streams or look up player stats via AR and VR technology, bringing them much closer to the action. 

5G will also transform the at-home viewing experience of sports events, with 81% of operators planning to offer new multi-screen Pay-TV and subscription internet video streaming services. 5G will improve mobile TV and video quality and increase the range of mobile content available to audiences, across a range of consumer devices and services.

The research surveyed C-level executives from the world’s 100 largest operators. A third (37%) of these, the research revealed, also intend to own a sports team in the 5G era as they look to expand their involvement in the sports ecosystem. This is likely to result in growing investments in 5G connectivity and services at stadiums and large venues. 

5G and the 2020 summer of sports

Audiences may not have to wait very long to enjoy enhanced sports fan experiences. More than two-thirds (70%) of operators claim that upcoming major sports events, such as the 2020 Olympics and European Championship, are influencing their 5G roll-out timelines. The research also reveals:

  • More than a third (37%) of operators plan commercial 5G launches in conjunction with top sports events
  • More than a quarter (26%) of operators intend to introduce 5G services during next summer’s Olympic Games in Tokyo (July 24 – August 9)
  • 28% of operators are targeting the Euro 2020 soccer tournament (June – July 2020) to kick off 5G experiences to the consumer market.
  • 91% of operators plan to trial 5G within sports and esports venues by the end of 2020.

5G will give esports a digital upgrade

Fans of esports – professional multiplayer video game competitions – will also experience 5G-supported experiences in the near future. Nearly all (97%) operators plan to support esports in the 5G era, either as technology partners to esports event organizers (73%), broadcasters of the action (55%) or with far bolder plans, including esports team ownership (18%).

The esports event most popular in operators’ 5G plans, only outranked by the Olympics and top soccer tournaments, is ELEAGUE – the professional Counter-Strike league and championship. Esports is growing rapidly in popularity with viewing metrics, prize money and sponsorship all increasing substantially year-on-year and are being considered for entry into the Olympics as a new discipline for Paris 2024.

Encouraging 5G adoption

Consumers wanting to take advantage of 5G will need devices that support 5G. To ensure widespread adoption of this new network technology, 43% of operators said they were prepared to subsidize 5G-enabled smartphones, a third said they would subsidize 5G-enabled tablets, and a quarter will subsidize 5G-enabled augmented and mixed-reality headsets.

“It’s essential for operators to find successful use cases for 5G given the investment levels. Amdocs’ research has revealed that major live sports events could hold the key to consumer adoption of 5G,” said Gary Miles, Chief Marketing Officer at Amdocs. “Operators have identified these events as the springboard for the rollout of a whole range of new interactive and immersive services. This will give consumers their first real taste of what 5G can deliver and allow operators to showcase the capabilities of their next-generation networks. Expect to see the first of these new services and applications rolled out in conjunction with the 2020 Olympics in Tokyo and soccer tournaments in Europe, among other big events in the sports calendar. We will also see operators becoming integral to the growth of esports with 5G opening the door to future investment and revenue opportunities.”
  
Ed Barton, Chief Analyst, Consumer and Entertainment at Ovum added: “5G is not just a new wireless technology from a network equipment provider, it’s a fundamental transformation of mobile networks, infrastructure, and business models. It will drive the creation of new applications and services, which in turn will require new operating and business models, force changes across operator technology setups and emphasizing the need to integrate the new with the old. Our discussions with the world’s leading operators prove that it’s already a challenging journey. The industry has two years or less to get it right if it is to hit the ground running.”

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