Oculus Rift Targets Shipments to Consumers for First Quarter 2016

Posted on Wednesday, May 13, 2015 by RICHARD HARRIS, Executive Editor

Oculus Rift has announced that it will be shipping to consumers in Q1 2016, with pre-orders coming later this year. The company plans to be the first true virtual reality platform that delivers compelling content, a full ecosystem, and fully-integrated hardware/software tech stack designed specifically for virtual reality. 

The company says that the next several weeks they will also be revealing the details around hardware, software, input, and many of the unannounced made-for-VR games and experiences.

Developers interested in building a Rift VR game or application can access a number of recently updated resources including a new Oculus Best Practices Guide, Getting Started Guide, and Unity Integration Guide. 

Also updated is the Oculus Developer Guide, which discusses how to configure and use the Oculus SDK – the core of the which is made up of source code and binary libraries. The Oculus SDK Guide also includes documentation, samples, and tools to help developers get started.

More App Developer News

Buildbox 4 AI turns game ideas into reality faster than ever



Odeeo hires Spotify executive James Cowan



ATT user opt in insights from AppsFlyer



NEX22-DO personal observatory dome from NexDome



L eXtreme dual passband light pollution filter from Optolong



Copyright © 2024 by Moonbeam Development

Address:
3003 East Chestnut Expy
STE# 575
Springfield, Mo 65802

Phone: 1-844-277-3386

Fax:417-429-2935

E-Mail: contact@appdevelopermagazine.com