Google Helps App Developers With New Gaming Tools

Posted on Tuesday, December 17, 2013 by RICHARD HARRIS, Executive Editor

Google has responded to the push for more and easier gaming development tools with the several new assitions including open sourcing of a 2D physics library and new features to the Google Play game services offering, such as a plug-in for Unity.

The open-source release of LiquidFun offers a new C++ 2D physics library that makes it easier for developers to add realistic physics to their games. Based on Box2D, LiquidFun features particle-based fluid simulation. Game developers can use it for new game mechanics and add realistic physics to game play. Designers can use the library to create fluid interactive experiences.

The LiquidFun library is written in C++, so any platform that has a C++ compiler can benefit from it. To help with this, Google has provided a method to build the LiquidFun library, example applications, and unit tests for Android, Linux, OSX and Windows.

Also, app game developers using Unity can now more easily integrate game services using a new Google Play Games plug-in for Unity. This initial version of the plug-in supports sign-in, achievements, leaderboards and cloud save on Android and iOS.

And new game categories are coming to the Google Play Store in February 2014, including Simulation, Role Playing, and Educational categories. Developers can now use the Google Play Developer Console to choose a new category for their apps if the Application Type is “Games.” The New Category field in the Store Listing will set the future category for a game. This will not change the category of games on Google Play until the new categories go live in February 2014.

For more information visit the link below.

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