Revenue, Sure Its Important But Calculating Lifetime Values (LTV) is Key for Game Developers

Posted on Monday, May 19, 2014 by RICHARD HARRIS, Executive Editor

What is the “total revenue trap”? It’s when game developers look at the total revenue of a game for a specific time period – day, week, month, etc. and thinks that’s the ultimate measure of a successful monetization strategy.

But as Niklas Herriger points out in his article, “Why calculating Lifetime Values (LTV) is Key for Game Developers,” total revenue tells an incomplete story, what he deams the “total revenue trap.”

He demonstrates this with an example app that makes $100 on Monday, then $200 on Tuesday. As he puts it, “Sounds like we are making a killing, doesn’t it? Well, the real answer is maybe.” 

But what if the user based tripled on Tuesday, what does the $200 mean then – could it actually forewarn of a problem. How can you differentiate real success from impending disaster? As Niklas points out, “Don’t look at revenue alone, look at user Lifetime-Value (LTV) as well. Calculating and comparing LTVs is the only way to truly measure the financial performance of your game.”

And so he goes on to provide a very detailed explanation of how to take advantage of revenues by using analytics to maximize LTV. Check out the full article here.

More App Developer News

NEX22-DO personal observatory dome from NexDome



L eXtreme dual passband light pollution filter from Optolong



Focal Reducer and Field Flattener for TV102 scopes from Tele Vue



Powertank 12V Power Supply from Celestron



ARCO camera rotator and field de rotator



Copyright © 2024 by Moonbeam Development

Address:
3003 East Chestnut Expy
STE# 575
Springfield, Mo 65802

Phone: 1-844-277-3386

Fax:417-429-2935

E-Mail: contact@appdevelopermagazine.com