In the 19th volume of Nintendo’s Ask the Developer interview series, where creators share the company’s thoughts and development details in their own words, the spotlight turns to the team behind Donkey Kong Bananza, the Nintendo Switch 2 game. (Translated from the original Japanese. This interview was conducted before the game’s release.)
The development team for Donkey Kong Bananza includes several veterans of Nintendo’s 3D Mario titles.
The idea for Donkey Kong Bananza began when Nintendo’s Yoshiaki Koizumi, Senior Executive Officer and General Producer for Nintendo Switch, approached the 3D Mario team, expressing a desire to expand the Donkey Kong franchise by having them create a 3D Donkey Kong title.
Motokura reflected on the series’ history, noting its origins as an arcade game by Shigeru Miyamoto, known for innovations in narrative and stage design, and the later success of the Donkey Kong Country series developed with Rare Ltd. Motivated by this legacy, the team aimed to achieve a new innovation within the franchise.
While the developers brought extensive expertise from 3D action gameplay, they first set out to answer a fundamental question: What defines Donkey Kong? To explore this, they consulted both Miyamoto and Koizumi. Miyamoto emphasized Donkey Kong’s unique moves like hand slaps and blowing mechanics, while Koizumi highlighted Donkey Kong’s massive arms and raw strength, such as delivering powerful punches or lifting heavy objects.
Motokura acknowledged that every installment in the series has introduced something new while preserving core traits. With Donkey Kong Bananza, the team aimed to convey Donkey Kong’s essence, creating what they see as a branching point: just as Mario has both 2D and 3D iterations, this game would establish a new 3D Donkey Kong line. They centered the theme around “destruction,” showcasing Donkey Kong’s strengths and new actions.
Art Director Watanabe noted that opinions about Donkey Kong’s character vary: some see him as a cool, rugged jungle king, while others view him as a lovable goofball. Rather than offering a superficial design update, the team worked to highlight Donkey Kong’s unique personality.
Motokura added that they even interviewed artists who had drawn Donkey Kong in earlier games to preserve the image envisioned by Miyamoto. Watanabe shared that they received detailed advice, from body frame and facial expressions down to Donkey Kong’s signature pointy hair, with specific guidance on not making it too long.
The team also considered how Donkey Kong’s large size would impact his on-screen presence. They focused on making his fur rich and detailed and enhanced his back view by adding britches and suspenders to break up the visual monotony of brown fur, especially given the behind-the-character camera angle typical in 3D games.
Outside of the game, Donkey Kong’s appearances in The Super Mario Bros. Movie (2023) and Mario Kart World drew from a base design, one that has now been completely overhauled for Donkey Kong Bananza, blending Miyamoto’s original concept with new elements created for this game.
A major innovation in Donkey Kong Bananza is the Bananergy gauge. Director Takahashi explained that as Donkey Kong smashes terrain and collects gold, the gauge fills, allowing him to perform Bananza transformations. These transformations let Donkey Kong take on different animal forms, each with unique destructive abilities, such as charge punches or piercing attacks.
Unlike Mario’s progression, which often involves temporary power-ups or size changes, Donkey Kong’s ability to transform anywhere and chain destruction became a defining element of the game. This mechanic, the “chain of destruction”, is central to the action gameplay and sets the title apart within the franchise.
Motokura concluded that Donkey Kong Bananza not only pushes the boundaries of Donkey Kong’s actions and design but also symbolizes a new direction for the series. By leveraging the 3D Mario team’s expertise and returning to the roots of Donkey Kong’s character, Nintendo aims to deliver a fresh, exciting experience that resonates with longtime fans and newcomers alike.
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