The Baby in Yellow Black Cat update is out now
Friday, May 26, 2023 by Brittany Hainzinger
Scottish indie developer Team Terrible has today announced The Black Cat, the major content update for their highly popular game The Baby in Yellow, which is now available on iOS, and Android and debuting on Steam via Early Access!
"The Black Cat Update represents an incredible wealth of new playable content, including three new chapters, an abundance of pu...
iOS project management tips
Sunday, December 2, 2018 by Richard Harris
If you are creating an app for iOS here's a tip - get organized! Sure, sure - you write super clean code and are diligent with your in-line documentation. But as programmers, we tend to not be the best at conveying important parts of projects to others that could save loads of time (and money), when other team members are involved. That's where team management s...
Appodeal rewards Indie developers this holiday season
Wednesday, November 28, 2018 by Richard Harris
Appodeal is launching a limited-time bonus program exclusive to Indie mobile app developers and small to midsize mobile app publishers. The #TimeToEarn program, which promises an up to $7,000 bonus on top of ad revenue, ends on December 31, 2018.
“As a part of the Indie developer community, too often we see great mobile apps fade away due to the lack of income....
The iOS app store sales data app AppSalesTrends gets an update
Tuesday, June 5, 2018 by Christian Hargrave
Finnish indie developer, Esa Helttula announces AppSalesTrends 2.30, the update to his iOS and Mac App Store sales tracking application for macOS. The app allows iOS and macOS developers to download and analyze tracking information about their apps. Users can track an unlimited number of apps and bundles, view daily sales reports, sales graphs, and much more. Version 2....
HacknPlan 1.0 game developer project management tool launches
Monday, April 3, 2017 by Richard Harris
HacknPlan is a collaborative project management tool tailored for game developers and producers. With HacknPlan, teams can create tasks and assign them to members, set up milestones and deadlines, create game design documentation, track the progress and generate metrics and statistics to evaluate the performance of the team. This way, game developers can avoid or minimi...
Companies Are Falling Short in Meeting Consumer Mobile Expectations
Thursday, March 31, 2016 by Stuart Parkerson
According to a recent research study, companies are still finding it difficult to create mobile experiences that meet consumer expectations. The study was conducted by Sitecore which polled 4,500 consumers in 11 countries about their attitudes toward mobile interactions, expectations, and experiences. We recently visited with Scott Anderson, CMO of Sitecore, to dis...
Two Case Studies On How Programmatic Ad Mediation Maximize Revenues
Friday, February 26, 2016 by Stuart Parkerson
Programmatic ad mediation is quickly becoming the standard in the next level evolution in monetization strategies for app publishers.Programmatic ad mediation works by giving publishers access to the whole marketplace, including traditional ad networks and mediators as well as RTB marketplaces - providing an expanded number of ad networks competing for ad inventory. Pro...
Twistlock Offers Small Development Firms Free Version of its Container Security Suite
Friday, February 19, 2016 by Stuart Parkerson
Twistlock is releasing a free version of its signature Container Security Suite that is aimed at providing individual developers and small organizations with the ability to try out containerization. The free “Developer’s Edition” is designed to help individual developers or small companies that are just getting started with container technologies. It opens up the i...
Open Source Virtual Reality Platform now Supports Android
Wednesday, July 8, 2015 by Richard Harris
The Open Source Virtual Reality (OSVR), an organization working towards an open standard for virtual reality devices, has announced that OSVR software now accommodates Android devices, adding to existing distribution for Windows and Linux.To demonstrate the Android support for mobile VR enabling cross compatibility between hardware and mobile content integrated with OSV...
User Acquisition: The Hidden Driver Behind the Unbundling Trend
Tuesday, June 2, 2015 by Adam Foroughi
There’s no doubt that unbundling or launching specialized apps has been a sound strategic move for incumbent apps (think Twitter’s Vine and Periscope and Instagram’s Hyperlapse and Layout, not to mention Facebook’s Messenger), as has specializing from the get-go - the extreme examples being Yo, or IFTTT’s Do. This is for good reason. Streamlined, single-function ap...
Attend the Failure Workshops at GDC to Learn Why Some Developers Fail
Thursday, February 26, 2015 by Stuart Parkerson
AT GDC there is a strong success bias – you are not going to hear a lot of companies trumpet their failures. Failure, however, can be often be more instructive than success. That’s why you might want to consider attending the GDC “Failure Workshop” and hear first hand experienced game developers who will speak candidly about those times when development didn't go well, ...
A Beginner’s Guide to App Analytics: More Users, More Usage and More Revenue
Tuesday, July 15, 2014 by Stuart Parkerson
More users, more usage & more revenue. It sounds simple, right? However, you and I both know better. Yes, the opportunity is there - US daily smartphone screen time has now exceeded television time. Mobile usage is only going to continue to grow. But the days of launching an app and sitting back as the money rolls in are long, long gone. It doesn’t matter who y...
App Developers Shouldn’t Hammer Nails in BlackBerry’s Coffin Just Yet!
Tuesday, August 20, 2013 by Stuart Parkerson
BlackBerry’s done, if you believe the big box media companies. And yes, the company recently indicated they might consider a buyer or perhaps they could be taken private and out of the public firestorm. Or maybe just keep on rolling, trying to gain mobile traction. But believe me, there is nothing stronger than the self fulfilling prophecy, and if all you hear is bad, t...
Will Fragmentation Kill the Indie App Developer
Tuesday, March 5, 2013 by Richard Harris
How many devices does the app developer have to support when you add up all of the iOS, Android, Windows, Amazon, and other variants together? 156 according to Flurry is your target number, and that it's if are only targeting a stable app release on 80% of the known devices! If you’re a large or particularly thorough app developer, reaching 90% of active...
If Apple ran the video game business, this is what is would look like.
Thursday, November 29, 2012 by Richard Harris
A CNN report claims that tablet computers are the future of the video games industry, and given Apple's stronghold over the tablet industry that means the iPad (for the foreseeable future) is going to be the future of gaming. Not just handheld gaming, mind – all gaming.If this comes to pass – and it's requiring something of a mental leap from ourselves – ...