NeoFur is now available for the Unity game engine
|Richard Harris in Game Development Saturday, December 3, 2016|
NeoFur leverages shell-rendering techniques, creating a beautiful illusion of millions of strands of fur. Patent-pending advances have allowed the use of compute shaders and other advanced shading strategies. The result is fast simulation, realistic physics, and unique level-of-detail systems designed to combat fill-rate, ultimately allowing NeoFur to be authored for Mac, PC and mobile games, VR platforms such as Oculus and HTC Vive, and gaming consoles including Xbox One and PlayStation 4.
NeoFur for Unity’s features and performance capabilities include:
- Support for Unity 5.3.5 and above
- Support for advanced physics and forces
- Cross platform: PC, Mac, Mobile, VR, & Consoles
- Demo project with over 30 example materials and assets
- One stylized, rigged & animated Sabertooth Tiger asset self-shadowing
- Physically-based shading support via Unity’s Standard Shader
- Support for morph targets and splines for hair growth
- Flexible settings to tune for quality and performance
Unity offers tools and services for making 2D, 3D, VR, and AR games and experiences across 25 different platforms, and is used by millions of creators around the world, from large publishers to indie studios, filmmakers, and artists.
NeoFur’s licensing options are aimed at providing access to the technology for individuals, indie studios and AAA studios. For the month of December, Neoglyphic will be offering a 20% discount on any license of NeoFur for Unity.
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