1. Weekly Roundup: Marmalade and Tizen, BlackBerry Developers, New School Monetization, Hyro, 2014 GDC, VLC, Rust, Opera Mobile, and iOS7 Sickness
9/28/2013 9:42:57 AM
Weekly Roundup: Marmalade and Tizen, BlackBerry Developers, New School Monetization, Hyro, 2014 GDC, VLC, Rust, Opera Mobile, and iOS7 Sickness
Weekly Roundup, Top Stories
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App Developer Magazine
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Weekly Roundup: Marmalade and Tizen, BlackBerry Developers, New School Monetization, Hyro, 2014 GDC, VLC, Rust, Opera Mobile, and iOS7 Sickness


Saturday, September 28, 2013

Richard Harris Richard Harris

Top Stories for the week of 9/28/2013

News ImageiOS 7 You are Making Me Sick. Really?
In a recent article I came across, there are reports coming in that iOS 7 with it's warping, parallax, and other on UI screen visual effects, are making some people nauseous enough to actually throw up! Symptoms like vertigo, nausea, headaches, dizziness and more are all being reported.Initially my gut reaction to this was, "you've got to be kidding me!" So I dug in for some more research to get to the bottom of the claim, because I can count on one hand the UI effects in the new OS that could even skate on the side of visually making someone sick.A trip to the Apple forum validated most of the reports and here are some of the comments being made."The zoom animations everywhere on the new iOS 7 are literally making me nause... full story

This Weeks App Showcase

Article Image

Codename Cygnus

By Reactive Studios, Inc.
Version: 1.0.1     Free

Codename Cygnus by Reactive Studios, Inc. is an interactive radio drama where you play the main character (a spy) and the choices you make impact the outcome of your missions. The drama is all audio based and currently available on Apple devices. 

The game was written in Objective-C and took about 6 months to complete. It is monetized by allowing the user to purchase new episodes as they come out or they can purchase all episodes at once as a Mission. Regarding marketing they have been showcasing the app with the game community both at PAX and the Boston Festival of Independent Games, where they won best Audio Design. 

The two major challenges in creating the game included gett... full story


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