Third Party Interface standards released by GSA
|Christian Hargrave in Game Development Monday, March 12, 2018|
Game Development standards for user interfaces has been released by the Gaming Standards Association.
From a highly technical perspective, GSA’s TPI Standard is based on JSON, HTTP/REST, and WebSocket technology. It describes a standardized interface between iGaming Platforms, Remote Game Servers, and Progressive Jackpot Controllers for launching games, recording monetary transactions, posting progressive contributions, awarding progressive jackpots, reconciling interrupted games, etc.
From a layperson’s perspective, GSA’s TPI Standard greatly enables operators access to new content to retain current players and attract new players keeping them from defecting to other online casinos. TPI accomplishes this by providing greater operator access to content through faster integrations, eliminating barriers to entry for content providers, and reducing ongoing multiple proprietary API support costs.
Additionally, the specification fully supports online gaming operations that service multiple jurisdictions, allowing the activity associated with each jurisdiction to be easily isolated and reported.
“This is a major step forward for the gaming industry generally and for the online gaming sector specifically. Further fulfilling GSA’s 20-year mission of enabling interoperability, innovation, and unleashing creativity, our TPI Standard streamlines the very essence of the iGaming platform, and kicks the door open for more game content suppliers,” said GSA President Peter DeRaedt.
“This is a win for operators who want to better service their customers with a continuing stream of new content; it’s a win for platform providers who can cut integration time and support costs; and it’s a win for content suppliers who can now more easily reach the marketplace. I am extremely proud of the hard work and dedication of our volunteer team on GSA’s Online Gaming Committee,” said GSA Europe Managing Director Mark Pace.
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