12/21/2017 10:31:00 AM
Women worth more than men in mobile F2P games
"F2P Gaming","Marketing Demographics Report","Mobile Gaming Report"
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Women worth more than men in mobile F2P games


Thursday, December 21, 2017
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F2P mobile gaming report suggests that women are significantly more valuable to mobile developers than men.

New data released today from deep-data analytics and player marketing platform, deltaDNA, reveals that while the gender split within mobile Free to Play (F2P) games has now reached a parity (from 60% female in 2015), women on-average are 36% more valuable than their male counterparts.

Based on data from more than nine million players, the study found that when looking at the propensity to spend in-game, 4.5% of women compared to only 3.3% of men spend money in mobile games. This results in a total Lifetime Value (LTV) of $1.57 for each female player vs. $1.09 for every man.

This has powerful implications for mobile game publishers, when you consider the gender split across the core F2P game genres:

Men-Woman F2P Average Value per Category

It’s clear that women tend to prefer puzzle and casino games, which are generally cheaper to produce and maintain than action and strategy games. Therefore, with a female-focused game having a much greater chance of being profitable, it makes the economics of making male-focused action and strategy games increasingly difficult to justify.

One of the reasons for key reason for these trends comes down to the fact that women are more invested in the mobile-platform than men, with 34% of women using premium devices (i.e. those that cost more than $300 USD) vs. 27% of men. For example, the study found that 21% of women are using iPhones compared to 15% of men.

Mark Robinson, CEO, deltaDNA, commented: “It’s no secret that women have always been big players of mobile casual games. However, this latest data reveals that they are also big spenders, compared with male players.

“This firmly underlines the importance for developers to take the preferences of female gamers into account when designing their games, as they could be missing an opportunity with the most valuable segment of the games market and one which may be bigger than anyone has realized.”


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