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App Annie Reports Google Play Exceeds iOS App Store in App Downloads by 10 percent in Q2 2013

iOS 645 VIEWS
8/6/2013 12:44:08 PM
App Annie Reports Google Play Exceeds iOS App Store in App Downloads by 10 percent in Q2 2013
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Posted Tuesday, August 06, 2013 by Stuart Parkerson, Global Sales


App Annie Reports Google Play Exceeds iOS App Store in App Downloads by 10 percent  in Q2 2013
App Annie has released its 2nd quarter mobile platform analysis and reports that Google Play has exceeded the iOS App Store downloads by 10%. While iOS is behind Android in downloads, still generates 2.3 times the revenue.

For iOS, the top countries by number of downloads were: (1) - United States; (2) China; (3) Japan; (4) United Kingdom; and (5) Russia, with the US and China making up around 40% of the market. The top countries by revenue were: (1)United States; (2) Japan; (3) United Kingdom; (4) Australia; and (5)China, with Australia moving to #4 and China dropping to #5 compared to Q1.

For Android, the top countries by download were: (1) United States; (2) South Korea; (3) India; (4) Russia; and (5)Brazil putting three emerging markets (South Korea, Russia, and Brazil) into the top 5. The top countries for revenue were: (1)Japan; (2) South Korea; (3) United States; (4) Germany; and (5) United Kingdom with Germany and the UK swapping spots.

Games have not slowed down and are still at the top of revenue and download charts for both iOS and Android.

For iOS, the top countries by app category downloads were: (1) Games; (2) Entertainment; (3) Photo & Video: (4) Lifestyle and (5) Utilities with games garnering 40% of downloads. The top iOS revenue by category were: (1) Games; (2) Social Networking; (3) Music; (4) Productivity; and (5) Entertainment with games taking almost a 75% share.

For Android, the top countries by app category downloads were: (1) Games; (2) Communication; (3) Tools; (4) Entertainment and (5) Social with communication apps moving up one. The top Android revenue by category were: (1) Games: (2) Communication; (3) Social; (4) Travel and Local; and (5) Tools with games accounting for over 80% of revenue.


READ MORE: http://blog.appannie.com/app-annie-index-market-q2...




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