Oculus Rift Targets Shipments to Consumers for First Quarter 2016
Wednesday, May 13, 2015
Oculus Rift has announced that it will be shipping to consumers in Q1 2016, with pre-orders coming later this year. The company plans to be the first true virtual reality platform that delivers compelling content, a full ecosystem, and fully-integrated hardware/software tech stack designed specifically for virtual reality.
The company says that the next several weeks they will also be revealing the details around hardware, software, input, and many of the unannounced made-for-VR games and experiences.
Developers interested in building a Rift VR game or application can access a number of recently updated resources including a new Oculus Best Practices Guide, Getting Started Guide, and Unity Integration Guide.
Also updated is the Oculus Developer Guide, which discusses how to configure and use the Oculus SDK – the core of the which is made up of source code and binary libraries. The Oculus SDK Guide also includes documentation, samples, and tools to help developers get started.
Read more: https://developer.oculus.com/documentation/
Flagging your new app features with more visibility Tuesday, July 17, 2018
Emojis inside app push alerts significantly influence engagement says Leanplum Tuesday, July 17, 2018
Startups to compete at Fog World Congress 2018 Tuesday, July 17, 2018
Making your apps accessible to those with disabilities Monday, July 16, 2018
Mobile blockchain SDK helps devs integrate the new tech Monday, July 16, 2018
Stay UpdatedSign up for our newsletter for the headlines delivered to you